To Downsize or Not to Downsize...
In one of the most revolutionary developments in recent photography history, Panasonic and Olympus have developed a new system of DSLR. Called "Micro Four Thirds", this new method of construction removes the mirror and in place of an optical viewfinder uses a high-resolution LCD viewfinder. This will make SLR bodies significantly smaller, but there is some debate over whether or not this is a good thing...
Check out these links for photos and reviews.
Wednesday, September 17, 2008
Tuesday, September 16, 2008
Check This Out
I'm sure this is old news, but I have to pretend it's new news in attempt to disguise the real purpose of this link (contest!).
Anyway, This Week In Photography is a great podcast about (you guessed it) photography. You can find all the info at their site.
Thursday, September 11, 2008
Alchemy
Here's a great program I just heard about. It's not designed for creating finished works; it's really useful for concepting and quickly getting ideas down. It's also very simple to use.
www.al.chemy.org
Wednesday, September 10, 2008
Blender World Cup Winners Revealed
Check out the great images at http://bwc.blenderartists.org.
Congrats to the winners.
Tuesday, September 2, 2008
Blender World Cup Is Over
So the Blender World Cup is over (how did you guess?) I wasn't satisfied with my work in progress, so I didn't submit it. But check out the other great images at http://bwc.blenderartists.org.
Friday, August 15, 2008
Accidental Discovery
Let's start off with a tip for the Blender users (www.blender.org)
It's an interesting effect I came across. Try out the following steps and see for yourself.
1. Scale up the default cube and rotate it so that one vertex is near the centre of the camera, and the three faces to which it is connected are filling the view.
2. Delete the 3 faces that the camera doesn't see.
3. Add a subsurf modifier to the cube, and turn the levels up to six. Be sure to pick "simple subdivision".
4. Add a material to the cube, and a procedural cloud texture. In the "map to" panel, disable Col -- and anything else -- so that the texture does not affect the material at all.
5. Add a displacement modifier to the cube, and use the texture you just added.
6. Set the strength all the way to the maximum or minimum -- it doesn't matter which. Adjust the midlevel, keeping the value around 0.2.
You should get an interesting abstract pillar-like result.
Let's start off with a tip for the Blender users (www.blender.org)
It's an interesting effect I came across. Try out the following steps and see for yourself.
1. Scale up the default cube and rotate it so that one vertex is near the centre of the camera, and the three faces to which it is connected are filling the view.
2. Delete the 3 faces that the camera doesn't see.
3. Add a subsurf modifier to the cube, and turn the levels up to six. Be sure to pick "simple subdivision".
4. Add a material to the cube, and a procedural cloud texture. In the "map to" panel, disable Col -- and anything else -- so that the texture does not affect the material at all.
5. Add a displacement modifier to the cube, and use the texture you just added.
6. Set the strength all the way to the maximum or minimum -- it doesn't matter which. Adjust the midlevel, keeping the value around 0.2.
You should get an interesting abstract pillar-like result.
First Post
With the recent launch of www.alexwillms.com, I thought it would be good to have a proper blog. Here I'll be posting the occasional news, thought, or interesting link relevant to things including but not limited to graphic design and digital art.
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